Posthumanity and white balance
Next up in the series of Infinity Aleph miniatures I’m working on at the moment is one of a pair of Posthuman Proxies.
The Posthumans are an interesting and quirky model in game as they essentially count as a single model, which a consciousness jumps between and activates one at a time. I’ll be giving them their first try in a game tonight so we’ll see how it works out. Unfortunately I suspect it’s another example of the Corvus Belli coming up with cool sounding rules but which add a lot of unnecessary complexity and require in depth FAQs.
Anyway, here is the first Posthuman fully painted – a Proxy Mk 1 Hacker (who I’ll be using as a Mk 2 in game).
All in she took about six hours I guess – painted over a three tone zenithal basecoat. I’m really pleased with how the paint scheme is coming together and also how well the base turned out, being the first of my own resin cast ones.
After photographing her I was rather disappointed to find that my camera had really shifted the white balance to be quite yellowish. So I went hunting around for tutorials on white balance adjustment in Photoshop and spent a good hour or so fiddling with threshold and curve adjustment layers.
Final results were acceptable, particularly in that first image, but the process was actually rather painful so I’m going to go back and ensure to re-calibrate settings on the camera itself in future.
Anyone got any tips for fixing up the white balance?